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Here's a few ideas I may use in the Star Wars campaign I'll be running:

Things to steal/procure from the Corporate Sector for the Rebellion:
human-looking prosthetic tech (Luke's hand)
personal cloaking tech
sentry drones
military grade swoop tech
sensor suites for fighters (A-Wings, possibly? I'd have to rework some details for starship background)
tractor beam tech
contracts with outlaw techs, to work on Rebellion engineering and maintenance projects
Ion cannons
capital class starships (deal brokering, mainly)
advanced repulsorlift tech
computer intrusion devices (perhaps droids like Blue Max and Bollux)
cybernetic weapon implants
Bacta tanks (need to review the Rogue Squadron books, particularly The Bacta War)

Things to steal/procure for Trianii Resistance movement:
lots of armaments of all types, blaster pistols, carbines, rifles, possibly disruptors
thermal detonators
medical droids (21B models preferred)
fighters, both atmospheric and spaceworthy, something better than Z-95 Headhunters
armor
CorpSec intel
medical supplies

Many of the more useful things from the CorpSec can also be used by the Trianii Resistance, most likely because they will likely be assisting characters in procurement. I'm sure Jeff's arms dealer character would provide them with a bit of a discount as well, being that he is himself a Trianii.

This is going to be fun.

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November 2012

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